ROULETTE WITH RETURN IF ZERO FALLS. FRENCH ROULETTE

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Basic rules of ROULETTE WITH RETURN correspond to the rules of classic European roulette. All payouts for the straight-up bets to number, chances and neighbors are standard for this type of the game and are given in the table below.

The exception is the case when ZERO falls. In this case, the bets on chances lose not fully, but half of the bet returns to the player. For example, if a bet of 100 mBTC is made on some color, in case of ZERO, 50 mBTC will be lost, and 50 mBTC will be immediately returned to the player.

The bets to chances are the bets having payout coefficients of 1:1 and 2:1, they include: Red/Black, Even/Odd, 1-18/19-36, Dozens and Columns.

Essentially, ROULETTE WITH RETURN IS CLOSE TO FRENCH ROULETTE, which rules provide partial return of the bets on equal chances in case of ZERO. The distinctive advantage of our roulette version is that half of the bet returns also when betting to Columns and Dozens.

Because there are no chips with a nominal of 0.05 mBTC on the table, the returned sum not multiple to 0.1 mBTC is rounded down. For example, if bet to chances was 8.5 mBTC, if ZERO falls, the player will receive back not 4.25 mBTC, but just 4.2 mBTC.

Minimum amount to open the table – 100 mBTC. Minimum bet on the table (inside and outside bets) - 0,5 mBTC.
Maximum bet is given in the table below.
Play for FUN is not available for this type of roulette.

Payout Table for Roulette with return. French roulette Payout Table

Bet name

Payout

Max bet

Description

Image

Inside Bets

Number

35:1

20

A bet on a single number. The chip is placed directly on the number where you want to bet. It is paid in case of winning number under the chip.

Split

17:1

20

A bet on two neighboring numbers, on the line separating the places with these numbers (horizontal or vertical).

Street

11:1

20

A bet on three numbers on a single transversal line. The chip is placed on the line limiting a transversal row of three numbers to the right or on 0, 1, 2 or on 0, 2, 3.

Corner

8:1

40

A bet on four numbers that make a square. The chip is placed in the center of this square.

First Four

8:1

40

A bet on the intersecting point between the smallest numbers including ZERO, i.e. 0, 1, 2, 3. The chip is placed on the corner of ZERO pentagon near 3.

Six line

5:1

60

A bet on six numbers covering two neighboring transversal streets. The chip placed at the intersection of these streets.

Outside Bets

Dozen

2:1

400

A bet on the first (1-12), second (13-24), or third (25-36) group of twelve numbers simultaneously. To make this bet, just place the chips in the fields indicated with: "1st 12", "2nd 12", "3rd 12".

Column

2:1

400

A bet on all 12 numbers simultaneously. There are only three columns on the table. The first is 1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34. The second –2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35. The third column includes: 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36. To make these bets, there are special fields near 34, 35, 36 indicated with "2to1".

Red/Black

1:1

800

A bet on color of the pocket that where the ball falls. To make the bet, place the chip in the field with a rhomb of the corresponding color.

Even/Odd

1:1

800

A bet on an even or odd number except zero. To make the bet, place the chip in the field with a corresponding text on roulette table.

1-18/19-36

1:1

800

A bet on one of the first low eighteen numbers (1-18)/last high eighteen numbers (19-36) coming up. To make the bet, place the chip in the field with a corresponding text on roulette table.

Called Bets

There is also a field for additional bets on the table schematically showing the wheel but in oblong shape for convenience. The numbers in this field are in the same order as on roulette wheel in order for the player to make bets on the entire sectors. These are the bets to the “Neighbors” and the “Sectors”.

Neighbors

50

To make this bet, place the chip on the desired number of the additional field. By this bet you cover five neighbor numbers at once – the number with the chip and two numbers to each side of it. Thus, 1/5 of the bet is placed to each number. The bet wins in any of this numbers fall.

Sector "Zero Spiel"

80

This bet covers numbers 12, 35, 3, 26, 0, 32, 15. The bet amount is divided into four equal parts. Three of them cover splits 12/15, 35/32, 3/0 and one is placed directly on 26. Then these bets play on the table, each independently.

Sector "Serie 0/2/3"

180

This bet covers numbers 22, 18, 29, 7, 28, 12, 35, 3, 26, 0, 32, 15, 19, 4, 21, 2, 25. The bet amount is divided into nine equal parts. Five of them cover splits 4/7, 12/15, 18/21, 19/22, 35/32, two parts are placed on the corner of 25, 26, 28, 29 and the remaining two parts cover street of 0/2/3. These bets play on the table, each independently.

Sector "Orphelins"

100

This bet covers numbers 1, 20, 14, 31, 9, 17, 34, 6. The bet amount is divided into five equal parts. Four of them cover splits 6/9, 14/17, 17/20, 31/34 and the fifth part is placed directly on 1.

Sector "Serie 5/8"

120

This bet covers numbers 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33. The bet amount is divided into six equal parts. Each of them covers one split of: 5/8, 10/11, 13/16, 23/24, 27/30, 33/36.